Large City: Dririèwigíhg Gíhm

Dririèwigíhg Gíhm

Dririèwigíhg Gíhm
Example Tauran architecture.
StateTetburland
ProvenceSti̊ci̊q Region
RegionEkk Yènvil Fields
Founded1312
Community LeaderLord Tsêlè
Area160 km2 (64 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1282 m (4206 ft)
Average Yearly Precipitation288 cm/y (113 in/y)
Population37589
Population Density234 people per km2 (587 people per mi2)
Town AuraTransmutation
Naming
Native nameDririèwigíhg Gíhm
PronunciationDririè /ˈwigɪ̞g/
Direct Translation[picture] [hearing]
Translation[Not Yet Translated]

Dririèwigíhg Gíhm (Dririè /ˈwigɪ̞g/ [picture] [hearing]) is a subtropical Large City located in the Sti̊ci̊q Region of the Tetburland.

The name Dririèwigíhg Gíhm is derived from the Sylvin language, as Dririèwigíhg Gíhm was founded by Glkdonhê, who was culturaly Tauran.

Climate

Dririèwigíhg Gíhm has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 19°C (66°F). Dririèwigíhg Gíhm receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Dririèwigíhg Gíhm covers an area of nearly 160 km2 (64 mi2), and an average elevation of 1282 m (4206 ft) above sea level.

Overview

Dririèwigíhg Gíhm was founded durring the early 14th century in summer of the year 1312, by Glkdonhê. The establishment of Dririèwigíhg Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of Dririèwigíhg Gíhm which required millitary assistance exterminate before the community could finish being built.

Dririèwigíhg Gíhm was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Dririèwigíhg Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Dririèwigíhg Gíhm is buildings are grouped arround an odd layout of spacious paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Dririèwigíhg Gíhm weathering a full scale bombardment durring a siege. Unfortuantly, these budget focused millitary grade defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Dririèwigíhg Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dririèwigíhg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dririèwigíhg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dririèwigíhg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dririèwigíhg Gíhm's parks.

Dririèwigíhg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dririèwigíhg Gíhm.

Dririèwigíhg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dririèwigíhg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dririèwigíhg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dririèwigíhg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dririèwigíhg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dririèwigíhg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dririèwigíhg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dririèwigíhg Gíhm's public wards, blessings, and other arcane systems.

Dririèwigíhg Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Dririèwigíhg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dririèwigíhg Gíhm's grid is powered by hydrogalvanic generators.

Dririèwigíhg Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dririèwigíhg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Dririèwigíhg Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Dririèwigíhg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dririèwigíhg Gíhm's natural decorations nor waterways.

Dririèwigíhg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dririèwigíhg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dririèwigíhg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dririèwigíhg Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Dririèwigíhg Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Dririèwigíhg Gíhm rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Sandman near Dririèwigíhg Gíhm are known to be a mutant strain of the creature.

Dririèwigíhg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Conjuration energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 72
  • Farmers: 117
  • Farm Laborer: 208
  • Hunters: 150
  • Milk Maids: 98
  • Ranchers: 52
  • Ranch Hands: 108
  • Shepherds: 98
    • Farmland: 150356 m2
    • Cattle and Similar Creatures: 9397
    • Poultry: 112767
    • Swine: 7517
    • Sheep: 375
    • Goats: 75
    • Horses, Mounts, and Beasts of Burden: 3758

Craftsmen

  • Arms and Toolmakers: 79
  • Blacksmiths: 79
  • Bookbinders: 48
  • Buckle-makers: 52
  • Cabinetmakers: 83
  • Candlemakers: 125
  • Carpenters: 123
  • Clothmakers: 110
  • Coach and Harness Makers: 38
  • Coopers: 89
  • Copper, Brass, Tin, Zinc, and Lead Workers: 54
  • Copyists: 37
  • Cutlers: 32
  • Fabricworkers: 83
  • Farrier: 259
  • Furriers: 24
  • Glassworkers: 134
  • Gunsmiths: 86
  • Harness-Makers: 35
  • Hatters: 70
  • Hosiery Workers: 26
  • Jewelers: 43
  • Leatherwrights: 89
  • Locksmiths: 37
  • Matchstick makers: 55
  • Musical Instrument Makers: 54
  • Painters, Structures and Fixtures: 50
  • Paper Workers: 55
  • Plasterers: 53
  • Pursemakers: 65
  • Roofers: 39
  • Ropemakers: 36
  • Rugmakers: 35
  • Saddlers: 70
  • Scabbardmakers: 79
  • Scalemakers: 39
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 36
  • Soap and Tallow Workers: 127
  • Tailors: 242
  • Tanners: 46
  • Upholsterers: 56
  • Watchmakers: 48
  • Weavers: 96
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 26
  • Beer-Sellers: 50
  • Booksellers: 58
  • Butchers: 98
  • Chandlers: 93
  • Chicken Butchers: 92
  • Entrepreneurs: 39
  • Fine Clothiers: 96
  • Fishmongers: 101
  • Florists: 23
  • Potion Sellers: 61
  • Resellers: 170
  • Spice Merchants: 50
  • Wine-sellers: 75
  • Wheelwright: 60
  • Woodsellers: 36

Service workers

  • Bakers: 187
  • Barbers: 153
  • Coachmen: 54
  • Cooks: 163
  • Doctors: 72
  • Gamekeepers: 58
  • Grooms: 32
  • Hairdressers: 156
  • Healers: 102
  • Housekeepers: 117
  • Housemaids: 197
  • House Stewards: 117
  • Inns: 36
  • Laundry maids: 69
  • Maidservants: 129
  • Nursery Maids: 63
  • Pastrycooks: 139
  • Restaurateur: 139
  • Tavern Keepers: 170

Specialized Laborer

  • Ashworkers: 53
  • Bleachers: 33
  • Chemical Workers: 21
  • Coal Heavers: 75
  • In-Town Couriers: 89
  • Long Haul Couriers: 87
  • Dockyard Workers: 79
  • Gas Workers: 18
  • Hay Merchants: 31
  • Leech Collectors: 92
  • Millers: 81
  • Miners: 78
  • Oilmen and Polishers: 56
  • Postmen: 87
  • Pure Finder: 50
  • Skinners: 107
  • Sugar Refiners: 21
  • Tosher: 56
  • Warehousemen: 117
  • Watercarriers: 74
  • Watermen, Bargemen, etc.: 110

Skilled Laborers

  • Accountants: 50
  • Alchemist: 59
  • Clerk: 76
  • Dentists: 38
  • Educators: 100
  • Engineers: 55
  • Gardeners: 38
  • Mages: 27
  • Plumbers: 39
  • Pharmacist: 48
  • Professors: 16
  • Scientists: 28
  • Wizards: 16

Civil Servants

  • Adventurers: 35
  • Bankers: 57
  • Civil Clerks: 89
  • Civic Iudex: 39
  • Consultants: 24
  • Exorcist: 79
  • Fixers: 46
  • Kami Clerk: 70
  • Landlords: 68
  • Lawyers: 45
  • Legend Keepers: 62
  • Militia Officers: 417
  • Monks, Monastic: 121
  • Monks, Civic: 117
  • Historian, Oral: 79
  • Historian, Textual: 46
  • Policemen, Sheriffs, etc.: 87
  • Priests: 163
  • Rangers: 50
  • Rat Catchers: 58
  • Scholars: 56
  • Spiritualist: 67
  • Slayers: 21
  • Storytellers: 131
  • Military Officers: 125

Cottage Industries

  • Brewers: 110
  • Comfort Services: 156
  • Enchanters: 42
  • Herbalists: 42
  • Jaminators: 134
  • Needleworkers: 134
  • Potters: 61
  • Preserve Makers: 107
  • Quilters: 55
  • Seamsters: 150
  • Spinners: 125
  • Tinker: 41
  • Weaver: 93

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 59
  • Costumers: 22
  • Dancers: 45
  • Drafters: 24
  • Engravers: 30
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 35
  • Musicians: 117
  • Painters, Art: 19
  • Playwrights: 40
  • Sculptors, Art: 32
  • Wood Carvers: 117
  • Writers: 144

Produce Industries

  • Butter Churners: 125
  • Canners: 113
  • Cheesmakers: 129
  • Ice Merchants: 16
  • Millers: 78
  • Picklers: 60
  • Smokers: 46
  • Stockmakers: 43
  • Tobacconists: 56
  • Tallowmakers: 83

14293 of Dririèwigíhg Gíhm's population work within a Foundational Occupation.

22545 of Dririèwigíhg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 751 (2%) are noncontributers.

Points of Interest

Dririèwigíhg Gíhm is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Dririèwigíhg Gíhm has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Dririèwigíhg Gíhm's local festivals commemorates this miracle.

History